Introducing the student designer to the role of emotion in design
Howard G. Denton
D.C. McDonagh
S. Baker
Paul Wormald
2134/2251
https://repository.lboro.ac.uk/articles/online_resource/Introducing_the_student_designer_to_the_role_of_emotion_in_design/9341357
Products satisfy needs beyond the functional. These needs may include aspirations, emotions, cultural and social needs. It is crucial that designers are
equipped to deal with the emotional domain of products and users. Carlson (1997)
considered emotion to be short term waves of feeling arising without conscious
effort, whereas mood, is defined as a longer termed state with less intensity. The
authors’ working definition of the ‘emotional domain’ is the range of states of
mind (which may influence the body) and which are influenced by internal and
external stimuli. These effects tend to be transient although an individual will
have a tendency towards a particular state, such as melancholy, happiness,
calmness and so on. But even here various stimuli can cause a significant swing in
state of mind. But this is a highly individual effect for example, one person may
find the new iMac computer delightful and cheerful, where as others, may find it
irritating and repulsive.
2006-07-05 17:02:46
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Design Practice and Management not elsewhere classified