2134/32487
Shahrol Mohamaddan
Shahrol
Mohamaddan
Ting S. Hong
Ting S.
Hong
Syed Tarmizi Syed Shazali
Syed Tarmizi Syed
Shazali
Keith Case
Keith
Case
Development of a virtual reality platform as a training tool using gaming software
Loughborough University
2018
Gaming software
Tools
Virtual reality
3D modelling
Mechanical Engineering not elsewhere classified
2018-04-09 09:08:00
Journal contribution
https://repository.lboro.ac.uk/articles/journal_contribution/Development_of_a_virtual_reality_platform_as_a_training_tool_using_gaming_software/9576581
Virtual Reality (VR) is a well-known technology that is applied in many areas including education, medical, manufacturing etc. In the engineering field, VR is commonly used as a toolkit to train humans to perform complex tasks such as aircraft piloting, chemical handling etc. However, the practicality of using gaming software as a VR platform for training purposes needs to be investigated. In this paper, the DarkBASIC Professional (DBPro) gaming software was applied as a VR platform to train humans' adaptability towards new environments. The design of the structure of the VR platform using DBPro is described together with the main elements including 3D modeling, mapping, lighting and sound effects, and player's control. A comparison between the real world and the VR platform was evaluated. Ten selected subjects conveyed positive feedback on the realism of the VR platform through the survey. The results show that the time taken to complete a task was reduced up to 60% after the subjects performed the VR training in advance. It is hoped that the VR platform will support VR training with low development costs and an open source concept.