IJSMM_Gamer Experience in Sport Video Games_Revised_13Feb_Manuscript only.pdf (127.1 kB)

Development of a scale to measure gamer experiences in sport video games

Download (127.1 kB)
journal contribution
posted on 15.06.2017, 11:07 by Ho Keat Leng, Do Young Pyun
The aim of this study is to develop a scale to measure gamer experiences in sport video games. A two-phase data analysis was conducted with 400 respondents randomly assigned to one of two phases. In each phase, respondents were tasked to play a sports car racing game and complete a survey instrument. The study identified six dimensions of sports video games based on gamer experience. These are Challenge, Competence, Flow, Immersion, Enjoyment and Negative Affect. Using this scale, it will be possible to examine differences in gamer experience across sports video games. More importantly, it will be possible to examine the relationship between gamer experience and sponsorship effectiveness in future studies using this scale.

History

School

  • Sport, Exercise and Health Sciences

Published in

International Journal of Sport Management and Marketing

Citation

LENG, H.K. and PYUN, D.Y., 2018. Development of a scale to measure gamer experiences in sport video games. International Journal of Sport Management and Marketing, 18(5), pp. 417-429.

Publisher

Inderscience

Version

AM (Accepted Manuscript)

Publisher statement

This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/

Acceptance date

01/05/2017

Publication date

2018

Notes

This paper was accepted for publication in the journal International Journal of Sport Management and Marketing and the definitive published version is available at https://doi.org/10.1504/IJSMM.2018.10014488.

ISSN

1475-8962

eISSN

1740-2808

Language

en

Exports

Logo branding

Exports