Game-based learning with the Racing Academy

2011-07-22T11:31:21Z (GMT) by Liz Willis
This case study has been developed as part of the Engineering Subject Centre Teaching Awards 2009, from data gathered through observations of the teaching component; interviews with the tutor; a questionnaire to students and a student focus group. This case study showcases the use of Racing Academy in a first year lab unit and Solid Mechanics and Dynamics module with 200 mechanical, aeronautical and automotive students studying a common core first year. The software uses principles of engineering dynamics to simulate and display, in real time, a car drag race in which students modify their car from a set menu of components.