Xue, Parker, Hart - 2020 - How To Design Effective AR Retail Apps.pdf (127.81 kB)
How to design effective AR retail apps [Abstract]
conference contribution
posted on 2020-04-20, 13:31 authored by Liangchao Xue, Christopher J. ParkerChristopher J. Parker, Cathryn HartCathryn HartFashion retailers are struggling to retain consumers in physical stores. Despite e-Commerce's growth, retailers still require physical stores to maintain brand value. High-street retailers must differentiate themselves in a crowded market through continued focus on experiential stores (Dover, 2019).
Early Augmented Reality (AR) retail applications include virtual try-on and interactive displays. These early AR systems give the consumer information on promotions, products, and locations (Bonetti et al., 2018). AR has, therefore, the potential to improve consumers’ visualisation of products, increase engagement and enhance perceptions of the shopping experience. Capitalising on these traits enhances retailer and brand perceptions and influences consumer behaviour (Huang and Liao, 2015; McCormick et al., 2014). AR may revive the high-street.....
History
School
- Design
Source
6th International AR & VR ConferenceVersion
- AM (Accepted Manuscript)
Acceptance date
2020-04-09Publisher version
Language
- en
Location
LisbonEvent dates
24th June 2020 - 26th June 2020Depositor
Dr Chris Parker Deposit date: 9 April 2020Usage metrics
Categories
No categories selectedLicence
Exports
RefWorks
BibTeX
Ref. manager
Endnote
DataCite
NLM
DC