Introduction [Museums and the History of Computing: Objects, Narratives and Practice]
The introduction illustrates the key topic and argument of the book, framing it at a theoretical level through the notion of the ‘lives’ of computing objects in museum spaces. It reflects on what happens when the traditional narratives and historiography around technology – such as ‘hero’ inventors, or deterministic narratives of progress and modernity – meet the representation of history in the museum through alternative forms of interpretation and storytelling that are designed to encourage active meaning-making on the part of the visitor. Taking into account perspectives from media studies, narratology, history, and museology, the opening chapter challenges us to think critically about the ‘digital,’ not merely as a delivery tool, but as a cultural object in the museum. Additionally, this introductory chapter outlines the structure of the book and the topic of each section and chapter.
Funding
Circuits of practice: Narrating modern computing in museum environments
Arts and Humanities Research Council
Find out more...History
School
- Social Sciences and Humanities
Department
- Communication and Media
Published in
Museums and the History of Computing: Objects, Narratives and PracticePages
1 - 9Publisher
Routledge (Taylor & Francis Group)Version
- AM (Accepted Manuscript)
Rights holder
© Simon NatalePublisher statement
This is an Accepted Manuscript of a book chapter published by Routledge in Museums and the History of Computing: Objects, Narratives and Practice on 26 July 2024, available online: https://doi.org/10.4324/9781003424703Publication date
2024-07-26Copyright date
2024ISBN
9781003424703Publisher version
Language
- en