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Metagaming and multiactivity: How board game players deal with progressivity
Games are ostensibly a special mode of interaction in which the ordinary rules and expectations of everyday life are temporarily put on hold. However, little research has examined how players themselves treat actions as being inside or outside of the game during their actual gameplay. This paper presents an analysis of face-to-face gameplay interactions in order to theorize, from players’ perspectives, a basis for categorizing activities as “outside”/“inside” the game, and what players treat as “metagaming” in situ. We use conversation analysis to inspect the multimodal ways in which gamers manage the complexities of multiple activities in the interactive context of tabletop board games. We show how players orient to the game’s ongoing progress while managing other concurrent activities.
History
School
- Social Sciences and Humanities
Department
- Communication and Media
Published in
Complexity of Interaction: Studies in Multimodal Conversation AnalysisPages
65 - 97Publisher
Springer NatureVersion
- AM (Accepted Manuscript)
Rights holder
© The Author(s), under exclusive license to Springer Nature Switzerland AGPublisher statement
This book chapter was accepted for publication in the book Complexity of Interaction: Studies in Multimodal Conversation Analysis and the definitive published version is available at https://doi.org/10.1007/978-3-031-30727-0_3.Publication date
2023-09-08Copyright date
2023ISBN
9783031307263; 9783031307270Publisher version
Language
- en