posted on 2016-05-17, 10:34authored byYuk-Ming Tang, Mathew Ho-Cheong Tsoi, Daniel FongDaniel Fong, Po-Yee Pauline Lui, Kin-Chuen Hui, Kai-Ming Chan
Cycling is one of the current thirteen elite sports in Hong Kong. Despite cycling is one of the well known activities in the world and has numerous advantages for health, it is still far from popular in Hong Kong. In this research, a virtual cycling simulator is developed for exercise and entertainment purpose, and for promoting the cycling activity. The hardware of the cycling simulator consists of four major units including a bike platform, an actuation unit, a sensing unit and a display unit. The control system receives signals from the sensing unit and controls the motions of the actuation unit. It also computes and renders the virtual environment in real-time thereby providing the experience of cycling on different terrain models.
History
School
Sport, Exercise and Health Sciences
Published in
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
4469 LNCS
Pages
162 - 170
Citation
TANG, Y. ... et al., 2007. The development of a virtual cycling simulator. IN: Hui, K.-C. ... et al. (eds.). Technologies for E-Learning and Digital Entertainment. Berlin: Springer, pp.162-170.
This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/
Publication date
2007
Notes
The final publication is available at Springer via: http://dx.doi.org/10.1007/978-3-540-73011-8_18.