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An exploration of low-fidelity prototyping methods for augmented and virtual reality

conference contribution
posted on 27.02.2020 by Martin Maguire
Low-fidelity prototyping is well-established method of developing concepts for traditional two-dimensional user interfaces. This paper considers the techniques and methods that can be used for simulating and early testing of augmented and virtual reality applications. It covers techniques such as body-storming, storyboarding, and mocking up prototypes using a variety of materials such as: sheets of paper, cardboard, sticky tape, straws, pin-boards, Lego bricks, etc. It describes the role of each method within the design process and provides practical advice for its application. The paper draws upon two student workshops that were organized to teach and practice several of these techniques for the design of augmented reality and virtual reality prototypes. Feedback from the participants is reported.

History

School

  • Design

Published in

Design, User Experience, and Usability. Design for Contemporary Interactive Environments

Pages

470 - 481

Source

22nd International Conference on Human-Computer Interaction (HCII 2020)

Publisher

Springer

Version

AM (Accepted Manuscript)

Rights holder

© Springer Nature Switzerland AG

Publisher statement

The final authenticated version is available online at https://doi.org/10.1007/978-3-030-49760-6_33.

Acceptance date

26/02/2020

Publication date

2020-07-10

Copyright date

2020

ISBN

9783030497590; 9783030497606

Book series

Lecture Notes in Computer Science; 12201

Language

en

Editor(s)

Aaron Marcus, Elizabeth Rosenzweig

Location

Copenhagen, Denmark

Event dates

19th July 2020 - 24th July 2020

Depositor

Dr Martin Maguire. Deposit date: 26 February 2020

Exports