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Representing human movement and behaviour in virtual environment using gaming software

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conference contribution
posted on 27.03.2015 by Shahrol Mohamaddan, Keith Case, Ana S.Z. Abidin, Noor A.A. Majid
Gaming software, DarkBASIC Professional (DBPro) is widely used for the games application. In this research, the software is applied as a tool to simulate human movement and behaviour in crowded areas within virtual environment. Emphasize is to accommodate the largest possible range of humans with diverse abilities as part of AUNT-SUE (Accessibility and Users Needs in Transport – Sustainable Urban Environment) project. In this paper, the method applied to represent humans in virtual environment using DBPro will be discussed.

History

School

  • Mechanical, Electrical and Manufacturing Engineering

Published in

Fourth International Conference on Advances in Mechanical Engineering, ICAME 2015

Citation

MOHAMADDAN, S. ... et al., 2015. Representing human movement and behaviour in virtual environment using gaming software. Fourth International Conference on Advances in Mechanical Engineering, ICAME 2015, Patra Jasd Bali, Indonesia, 26-27 August 2015

Publisher

© Trans Tech Publications Inc.

Version

AM (Accepted Manuscript)

Publisher statement

This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/

Publication date

2015

Notes

This is a conference paper http://www.icame2015.org/

Language

en

Location

Patra Jasd Bali, Indonesia

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