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Using social network games to reduce energy consumption

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conference contribution
posted on 22.12.2010 by Luis C.R. Oliveira, Val Mitchell, Kevin Badni
This research is investigating the potential role of online social network based life simulation computer games as a persuasive tool for encouraging users to reduce their domestic energy consumption. Games such as ‘Farmville’ which runs on the Facebook platform have attracted millions of users worldwide who create simple virtual worlds where they interact with others and carry out everyday activities to earn tokens to spend within the game. Applying a User Centred Design (UCD) and in particular persona based design approach, this research is investigating why users find these games so enticing, the characteristics of those who play them, and the context in which they are played. Through an iterative UCD process, a life simulation game will be designed with users who represent a number of key ‘gamer personas’ in order to research how this sort of game could be used to encourage domestic energy saving behaviours.

History

School

  • Design

Citation

OLIVEIRA, L.C.R., MITCHELL, V. and BADNI, K., 2010. Using social network games to reduce energy consumption. IN: Persuasive 2010 Doctoral Consortium, 5th International Conference on Persuasive Technology ‘Design for Change'. Copenhagen, Denmark, 7th-9th June, pp. 1-8.

Publisher

IVA (Royal School of Library and Information Science)

Version

NA (Not Applicable or Unknown)

Publication date

2010

Notes

This is a doctoral consortium paper.

Language

en

Exports