HCII 2020 paper Maguire final.pdf (387.7 kB)
An exploration of low-fidelity prototyping methods for augmented and virtual reality
Low-fidelity prototyping is well-established method of developing concepts for traditional two-dimensional user interfaces. This paper considers the techniques and methods that can be used for simulating and early testing of augmented and virtual reality applications. It covers techniques such as body-storming, storyboarding, and mocking up prototypes using a variety of materials such as: sheets of paper, cardboard, sticky tape, straws, pin-boards, Lego bricks, etc. It describes the role of each method within the design process and provides practical advice for its application. The paper draws upon two student workshops that were organized to teach and practice several of these techniques for the design of augmented reality and virtual reality prototypes. Feedback from the participants is reported.
History
School
- Design
Published in
Design, User Experience, and Usability. Design for Contemporary Interactive EnvironmentsPages
470 - 481Source
22nd International Conference on Human-Computer Interaction (HCII 2020)Publisher
SpringerVersion
- AM (Accepted Manuscript)
Rights holder
© Springer Nature Switzerland AGPublisher statement
The final authenticated version is available online at https://doi.org/10.1007/978-3-030-49760-6_33.Acceptance date
2020-02-26Publication date
2020-07-10Copyright date
2020ISBN
9783030497590; 9783030497606Publisher version
Book series
Lecture Notes in Computer Science; 12201Language
- en