An exploration of low-fidelity prototyping methods for augmented and virtual reality
conference contributionposted on 2020-02-27, 11:48 authored by Martin MaguireMartin Maguire
Low-fidelity prototyping is well-established method of developing concepts for traditional two-dimensional user interfaces. This paper considers the techniques and methods that can be used for simulating and early testing of augmented and virtual reality applications. It covers techniques such as body-storming, storyboarding, and mocking up prototypes using a variety of materials such as: sheets of paper, cardboard, sticky tape, straws, pin-boards, Lego bricks, etc. It describes the role of each method within the design process and provides practical advice for its application. The paper draws upon two student workshops that were organized to teach and practice several of these techniques for the design of augmented reality and virtual reality prototypes. Feedback from the participants is reported.
Published inDesign, User Experience, and Usability. Design for Contemporary Interactive Environments
Pages470 - 481
Source22nd International Conference on Human-Computer Interaction (HCII 2020)
- AM (Accepted Manuscript)
Rights holder© Springer Nature Switzerland AG
Publisher statementThe final authenticated version is available online at https://doi.org/10.1007/978-3-030-49760-6_33.
Book seriesLecture Notes in Computer Science; 12201