Modern constructivist pedagogical research emphasizes developing studentcentred
educational practices. This requires students to do extra effort and they should be
equipped with the motivation to conduct such extra work load. However, the situation is
dilemmatic since many students (in particular, undergraduates) tend to do their studies
with the minimum effort needed to reach their goals. In this paper we analyse this
dilemma from the game theory perspective, where we try to find conditions where
students are willing to voluntarily take extra course work. We model the strategic
interaction between the student and the teacher by a 2x2 non cooperative game. We
suggest a mechanism for transferring the game equilibrium into the desired one, i.e.
experiential learning equilibrium. We also show an experiment for identifying the energy
needed to shift the equilibrium towards the desired one. The paper presents one of the
very few game theoretical models that were developed in pedagogical research.
History
School
Mechanical, Electrical and Manufacturing Engineering
Citation
ABDULWAHED, M., NAGY, Z.K. and BLANCHARD, R.E., 2008. Beyond the engineering pedagogy: engineering the pedagogy, the game of experiential learning. IN: Proceedings of The Nineteenth Annual Conference of The Australian Association For Engineering Education (AaeE 2008), to Industry and Beyond. Yeppoon, Australia, 7-10 December 2008, pp. M2A1