posted on 2009-02-04, 13:07authored byColin Machin
In a drive to produce installation artworks, particularly
for public viewing, that are more appealing to the
viewer, artists are increasingly turning to "the digital
world". Whilst the technology behind such artworks is
well established, being commonly found in controllers
for industrial machines, the software engineer who
provides the firmware strives to make the technology
more accessible to the artist. What is required, during
the design stage, is an interface that will allow the artist
to visualise the artwork and its operation. This paper
describes the technologies and the way in which they are
made accessible to the artist, demonstrating a softwarebased
simulator built for a particular artwork. It then
poses questions for the future, through which further
demands for collaboration can be met without
compromising artistic creativity.
Keywords: Digital artwork; art and technology; creative
collaboration; creativity and cognition; visualisation;
simulation.
History
School
Science
Department
Computer Science
Citation
MACHIN, C.H.C., 2002. Digital artworks: bridging the technology gap. IN: Proceedings, 20th IEEE International Eurographics UK Conference, 11-13 June 2002, pp. 16 - 23