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Download fileDigital artworks: bridging the technology gap
conference contribution
posted on 2009-02-04, 13:07 authored by Colin MachinIn a drive to produce installation artworks, particularly
for public viewing, that are more appealing to the
viewer, artists are increasingly turning to "the digital
world". Whilst the technology behind such artworks is
well established, being commonly found in controllers
for industrial machines, the software engineer who
provides the firmware strives to make the technology
more accessible to the artist. What is required, during
the design stage, is an interface that will allow the artist
to visualise the artwork and its operation. This paper
describes the technologies and the way in which they are
made accessible to the artist, demonstrating a softwarebased
simulator built for a particular artwork. It then
poses questions for the future, through which further
demands for collaboration can be met without
compromising artistic creativity.
Keywords: Digital artwork; art and technology; creative
collaboration; creativity and cognition; visualisation;
simulation.
History
School
- Science
Department
- Computer Science
Citation
MACHIN, C.H.C., 2002. Digital artworks: bridging the technology gap. IN: Proceedings, 20th IEEE International Eurographics UK Conference, 11-13 June 2002, pp. 16 - 23Publisher
© IEEEVersion
- VoR (Version of Record)
Publication date
2002Notes
This is a conference paper [© IEEE]. It is also available from: http://ieeexplore.ieee.org. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.ISBN
0769515185Language
- en