Loughborough University
Machin_Digital_Artworks_IEEE.pdf (313.26 kB)

Digital artworks: bridging the technology gap

Download (313.26 kB)
conference contribution
posted on 2009-02-04, 13:07 authored by Colin Machin
In a drive to produce installation artworks, particularly for public viewing, that are more appealing to the viewer, artists are increasingly turning to "the digital world". Whilst the technology behind such artworks is well established, being commonly found in controllers for industrial machines, the software engineer who provides the firmware strives to make the technology more accessible to the artist. What is required, during the design stage, is an interface that will allow the artist to visualise the artwork and its operation. This paper describes the technologies and the way in which they are made accessible to the artist, demonstrating a softwarebased simulator built for a particular artwork. It then poses questions for the future, through which further demands for collaboration can be met without compromising artistic creativity. Keywords: Digital artwork; art and technology; creative collaboration; creativity and cognition; visualisation; simulation.



  • Science


  • Computer Science


MACHIN, C.H.C., 2002. Digital artworks: bridging the technology gap. IN: Proceedings, 20th IEEE International Eurographics UK Conference, 11-13 June 2002, pp. 16 - 23




  • VoR (Version of Record)

Publication date



This is a conference paper [© IEEE]. It is also available from: http://ieeexplore.ieee.org. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.




  • en