posted on 2018-07-25, 11:57authored byWai Loon Cheong, Syed Tarmizi Syed Shazali, A.M.N. Abg Kamaruddin, Shahrol Mohammadan, Keith Case
This paper discuss about the development of emergency evacuation simulation using DarkBasic Professional. This simulation was developed to simulate the evacuation performance in the buildings. The building design is designed using 3D World Studio for compatible with DarkBasic Professional. The human entities in the simulation are created with artificial intelligence using Dark AI. There are four option in the simulation that can display to the user which are display entities walking path, obstacles bounds, view arcs, and avoidance angles. The human entities are able to find the shortest path to the destination point with the Dark AI. Although the shortest path is blocked by the obstacles, the human entities are able to find alternative path to the destination unless no other path. This simulation will compute the total evacuation time after all the human entities have evacuated.
History
School
Mechanical, Electrical and Manufacturing Engineering
Published in
Fourth Engineering Conference, ENCON 2011
Proceedings of the Fourth Engineering Conference, ENCON 2011
Pages
1 - 6
Citation
CHEONG, W.L. ... et al, 2011. Emergency evacuation simulation development using game programming. Proceedings of the Fourth Engineering Conference, ENCON 2011, Kuching, Sarawak, Malaysia, 29th November - 1st December 2011, 6pp.
Publisher
Universiti Malaysia Sarawak
Version
SMUR (Submitted Manuscript Under Review)
Publisher statement
This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/