Begum_ASEE-IEEE.pdf (201 kB)
Evaluation of students’ experiences of developing transferable skills and business skills using a business simulation game
conference contribution
posted on 2009-11-20, 10:15 authored by Marjahan Begum, Richard NewmanDeveloping the business and transferable skills
of students is a challenge in the higher education
environment. The issue is how to simulate a business
environment to give students a realistic experience. If it
is possible to give a realistic experience, the next
challenge is what are the best ways to measure if the
students have actually developed their skills? This paper
is about introducing a practice by creating an
environment for students to develop their transferable
and business skills using a computer simulated
environment. The research aspect of this paper is about
finding or not finding empirical evidence of students’
development of these skills. Finally this research also
evaluates the course from students’ point of views based
on their experience. The research uses both qualitative
and quantitative methods to evaluate students’
development of these skills and their experience of the
module.
History
School
- University Academic and Administrative Support
Research Unit
- engCETL
Citation
BEGUM, M. and NEWMAN, R., 2009. Evaluation of students’ experiences of developing transferable skills and business skills using a business simulation game. IN: 39th ASEE/IEEE Frontiers in Education Conference, San Antonio, Texas, October 18 - 21.Publisher
© IEEEVersion
- VoR (Version of Record)
Publication date
2009Notes
This is a conference paper [© IEEE]. It is also available at: http://ieeexplore.ieee.org/ Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.ISBN
9781424447145Language
- en