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Games technology: console architectures, game engines and invisible interaction

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conference contribution
posted on 10.02.2016, 14:41 by Edmond Prakash, Jim Wood, Baihua LiBaihua Li, Michael Clarke, George Smith, Keith Yates
This presentation will look at three core developments in games technology. First we will look at the architectural foundations on which the consoles are built to deliver games performance. Millions of consoles are sold and the console performance is improving in parallel. Next we look at the cutting edge features available in game engines. Middleware software, namely game engines, help developers build games with rich features and also simultaneously harness the power of the game consoles to satisfy gamers. The third part focuses on Invisible Game Interaction. The Nintendo Wii games console was an instant success because of the Wiimote. Old and young alike embraced it. The Microsoft Kinect pushed the boundary even further, where the interaction device is slowly becoming invisible and the human body becomes the interface. Finally, we look at novel research developments that go beyond current game interaction devices.

History

School

  • Science

Department

  • Computer Science

Published in

Proceedings of the 4th Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2011 and 2nd Annual International Conference on Cloud Computing and Virtualization, CCV

Pages

103 - 108

Citation

PRAKASH, E. ... et al, 2011. Games technology: console architectures, game engines and invisible interaction. IN: Prakash, E.and Murugesana, S. (eds). Proceedings of the 4th Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2011 and 2nd Annual International Conference on Cloud Computing and Virtualization, CCV, 25th - 26th April 2011, Hotel Equatorial, Penang, Malaysia, pp.103-108

Publisher

Global Science and Technology Forum (GSTF) / (© 2011 GSTF & CGAT)

Version

AM (Accepted Manuscript)

Publisher statement

This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/

Publication date

2011

Notes

This conference paper is available in the GSTF digital library (http://dl4.globalstf.org/?wpsc-product=games-technology-console-architectures-game-engines-and-invisible-interaction).

ISBN

9789810886448;9810886446

Language

en