The concept of graphicality first appeared in the work of Edgar Allan Poe. Taking its title from Poe’s painterly metaphor, this paper seeks to understand how graphicality may inform aspects of design thinking that have been neglected. We explore the current use, origins and aspects of graphicality, and contextualise it in some real world scenarios to reaffirm how we live in a graphic age, and how graphicality must be better understood in the way we comprehend other displays of human ability, such as musicality. Poe provides us with a starting point for relating the physical and mental domains of image interpretation. Graphicality is shown to work on a continuum between subjectivity and objectivity, not as something to be measured but appreciated in how it enhances understanding and knowledge. This has implications for many academic disciplines, specifically in how it enhances our appreciation of the graphic in graphic design.
History
School
The Arts, English and Drama
Department
Arts
Published in
Design + Research + Society, Future-Focused Thinking: Design Research Society International Conference
Pages
? - ? (16)
Citation
HARLAND, R.G. and CRAIB, D., 2016. Graphicality: why is there not such a word? IN: Lloyd, P. and Bohemia, E. (eds). Proceedings of DRS2016: Design + Research + Society, Future-Focused Thinking. 50th Anniversary Conference of the Design Research Society, 27th-30th June 2016, Brighton, Volume 1, pp. 385-400
Publisher
Design Research Society
Version
VoR (Version of Record)
Publisher statement
This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) licence. Full details of this licence are available at: http://creativecommons.org/licenses/by-nc/4.0/