posted on 2025-01-20, 09:59authored byNihar Sabnis, Dennis Wittchen, Courtney ReedCourtney Reed, Narjes Pourjafarian, Jürgen Steimle, Paul Strohmeier
When vibrations are synchronized with our actions, we experience them as material properties. This has been used to create virtual experiences like friction, counter-force, compliance, or torsion. Implementing such experiences is non-trivial, requiring high temporal resolution in sensing, high fidelity tactile output, and low latency. To make this style of haptic feedback more accessible to non-domain experts, we present Haptic Servos: self-contained haptic rendering devices which encapsulate all timing-critical elements. We characterize Haptic Servos' real-time performance, showing the system latency is <5 ms. We explore the subjective experiences they can evoke, highlighting that qualitatively distinct experiences can be created based on input mapping, even if stimulation parameters and algorithm remain unchanged. A workshop demonstrated that users new to Haptic Servos require approximately ten minutes to set up a basic haptic rendering system. Haptic Servos are open source, we invite others to copy and modify our design.
Funding
InteractiveSkin: Digital Fabrication of Personalized On-Body User Interfaces
German Research Foundation (DFG project 425869111 within the Priority Program SPP2199
Scalable Interaction Paradigms for Pervasive Computing Environments)
History
School
Loughborough University, London
Published in
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
Pages
1 -17
Source
CHI '23: CHI Conference on Human Factors in Computing Systems