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Human movement representation in virtual environment using gaming software

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conference contribution
posted on 2015-09-17, 10:14 authored by Shahrol Mohamaddan, Syed Tarmizi Syed Shazali, Ana S.Z. Abidin, Keith Case
Gaming software, DarkBASIC Professional (DBPro) is widely used for the games application. In this research, the software was applied as a tool to simulate human movement and behaviour within virtual environment. Emphasize is to accommodate the largest possible range of humans with diverse abilities as part of AUNT-SUE (Accessibility and Users Needs in Transport – Sustainable Urban Environment) project. Two subjects (adult and older people) were selected as the virtual entities. The virtual entities were modelled based on humans movement and behaviour in the real world. Lowel level validation and example of case study was presented in this paper.

History

School

  • Mechanical, Electrical and Manufacturing Engineering

Published in

Third International Conference on Ergonomics

Citation

MOHAMADDAN, S. ... et al., 2015. Human movement representation in virtual environment using gaming software. IN: Proceedings of the Third International Conference on Ergonomics, Kuala Lumpur, Malaysia, 19 – 20 August 2015.

Publisher

3rd International Conference on Ergonomics

Version

  • AM (Accepted Manuscript)

Publisher statement

This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/

Publication date

2015

Notes

This is a conference paper.

Language

  • en

Location

Melia Hotel, Kuala Lumpur, Malaysia