posted on 2015-09-17, 10:14authored byShahrol Mohamaddan, Syed Tarmizi Syed Shazali, Ana S.Z. Abidin, Keith Case
Gaming software, DarkBASIC Professional (DBPro) is widely used for the games
application. In this research, the software was applied as a tool to simulate human movement and
behaviour within virtual environment. Emphasize is to accommodate the largest possible range of
humans with diverse abilities as part of AUNT-SUE (Accessibility and Users Needs in Transport –
Sustainable Urban Environment) project. Two subjects (adult and older people) were selected as the
virtual entities. The virtual entities were modelled based on humans movement and behaviour in the
real world. Lowel level validation and example of case study was presented in this paper.
History
School
Mechanical, Electrical and Manufacturing Engineering
Published in
Third International Conference on Ergonomics
Citation
MOHAMADDAN, S. ... et al., 2015. Human movement representation in virtual environment using gaming software. IN: Proceedings of the Third International Conference on Ergonomics, Kuala Lumpur, Malaysia, 19 – 20 August 2015.
Publisher
3rd International Conference on Ergonomics
Version
AM (Accepted Manuscript)
Publisher statement
This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/