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I'd hide you: performing live broadcasting in public

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conference contribution
posted on 30.06.2015, 14:02 by Stuart Reeves, Christian Greiffenhagen, Martin Flintham, Steve Benford, Matt Adams, Ju Row-Farr, Nicholas Tandavanitj
We present a study of a mixed reality game called ‘I’d Hide You’ that involves live video streaming from the city streets. We chart the significant challenges facing performers on the streets who must simultaneously engage in the game, stream compelling video footage featuring themselves, and interact with a remote online audience. We reveal how these street performers manage four key tensions: between their body and camera; between the demands of online audiences and what takes place on-thestreet; between what appears ‘frontstage’ on camera versus what happens ‘backstage’; and balancing being a player of the game with being a performer. By reflecting on how they achieve this, we are able to draw out wider lessons for future interfaces aimed at supporting people broadcasting video of themselves to online audiences while engaged in games, sports and other demanding real-world activities.

Funding

This work was supported by the Engineering and Physical Sciences Research Council (EPSRC) (Grant Nos: EP/M000877/1, EP/G065802/1 and EP/K025848/1).

History

School

  • Social Sciences

Department

  • Communication, Media, Social and Policy Studies

Published in

CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems

Pages

2573 - 2582

Citation

REEVES, S. ... et al., 2015. I'd Hide You: Performing Live Broadcasting in Public. CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, Seoul, Republic of Korea, pp. 2573-2582

Publisher

© ACM Inc.

Version

AM (Accepted Manuscript)

Publisher statement

This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/

Publication date

2015

Notes

© 2014 ACM. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (2015), http://dx.doi.org/10.1145/2702123.2702257

ISBN

978-1-4503-3145-6

Language

en

Location

Seoul, Republic of Korea