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Making the mainstream accessible: more than a game

conference contribution
posted on 2009-04-07, 10:53 authored by Matthew T. Atkinson, Sabahattin Gucukoglu, Colin Machin, Adrian E. Lawrence
Accessible gaming provides a means of social integration for disabled people. As the gameplay and technology gap with the mainstream narrows, more complex forms of interaction between players are supported. Some important challenges in providing accessible communication and coordination between players in multiplayer settings are discussed, as well as a number of fringe issues such as integration with online gaming communities. We also demonstrate the potential benefits of using the techniques developed for use in areas use in areas including education covering the potential benefits to both disabled and non-disabled users. The work is discussed within the context of other projects in this and related areas.

History

School

  • Science

Department

  • Computer Science

Citation

ATKINSON, M.T. ... et al, 2006. Making the mainstream accessible: more than a game. IN: 1st World Conference for Fun 'n Games, June 26-28, Preston, UK.

Publisher

© The authors

Version

  • AM (Accepted Manuscript)

Publication date

2006

Notes

This conference paper was delivered at the 1st World Conference for Fun 'n Games (FNG 2006): http://www.chici.org/fng2006/index.htm

Language

  • en

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