Ready Student One: A framework for avatar design in Higher Education
Avatars are central to the social experience of a virtual world, yet little is known about what avatars university students naturally choose/design for use in their education – and the subsequent impact on their learning experiences. This paper describes work conducted across three years (2020-2022), where 266 students in total were free to use avatars in on-line lectures/seminars within a semester-long module about virtual reality. A mixture of qualitative and quantitative analysis based on considerable observation, survey and interview data is used to propose a comprehensive framework for avatar design in Higher Education. The framework outlines four emergent themes (design, identity, interaction and anonymity) that characterise the student learning experience as an avatar. Future work should consider a broader range of students/avatars with greater interactivity possibilities, as well as the role of immersion.
History
School
- Design and Creative Arts
Department
- Design
Published in
Immersive Learning Research Network. iLRN 2024. Communications in Computer and Information ScienceVolume
2271Pages
80 - 94Source
Immersive Learning Research Network (iLRN)Publisher
SpringerVersion
- AM (Accepted Manuscript)
Rights holder
© The Author(s), under exclusive license to Springer Nature Switzerland AGPublisher statement
This version of the contribution has been accepted for publication, after peer review (when applicable) but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: https://doi.org/10.1007/978-3-031-80475-5_6. Use of this Accepted Version is subject to the publisher’s Accepted Manuscript terms of use https://www.springernature.com/gp/open-research/policies/accepted-manuscript-termsPublication date
2025-02-20Copyright date
2025ISBN
9783031804748; 9783031804755Publisher version
Book series
Communications in Computer and Information ScienceLanguage
- en