Repository-ICAME-2015-Shahrol.pdf (777.82 kB)
Representing human movement and behaviour in virtual environment using gaming software
conference contribution
posted on 2015-03-27, 11:18 authored by Shahrol Mohamaddan, Keith Case, Ana S.Z. Abidin, Noor A.A. MajidGaming software, DarkBASIC Professional (DBPro) is widely used for the games
application. In this research, the software is applied as a tool to simulate human movement and
behaviour in crowded areas within virtual environment. Emphasize is to accommodate the largest
possible range of humans with diverse abilities as part of AUNT-SUE (Accessibility and Users
Needs in Transport – Sustainable Urban Environment) project. In this paper, the method applied to
represent humans in virtual environment using DBPro will be discussed.
History
School
- Mechanical, Electrical and Manufacturing Engineering
Published in
Fourth International Conference on Advances in Mechanical Engineering, ICAME 2015Citation
MOHAMADDAN, S. ... et al., 2015. Representing human movement and behaviour in virtual environment using gaming software. Fourth International Conference on Advances in Mechanical Engineering, ICAME 2015, Patra Jasd Bali, Indonesia, 26-27 August 2015Publisher
© Trans Tech Publications Inc.Version
- AM (Accepted Manuscript)
Publisher statement
This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/Publication date
2015Notes
This is a conference paper http://www.icame2015.org/Language
- en