CVMP12_preprint(1).pdf (9.45 MB)
Download file

Transfer of albedo and local depth variation to photo-textures

Download (9.45 MB)
conference contribution
posted on 25.09.2013, 14:14 by Francho Melendez, Mashhuda Glencross, Jon Starck, Gregory J. Ward
Acquisition of displacement and albedo maps for full building façades is a difficult problem and traditionally achieved through a labor intensive artistic process. In this paper, we present a material appearance transfer method, Transfer by Analogy, designed to infer surface detail and diffuse reflectance for textured surfaces like the present in building façades. We begin by acquiring small exemplars (displacement and albedo maps), in accessible areas, where capture conditions can be controlled. We then transfer these properties to a complete phototexture constructed from reference images and captured under diffuse daylight illumination. Our approach allows super-resolution inference of albedo and displacement from information in the photo-texture. When transferring appearance from multiple exemplars to façades containing multiple materials, our approach also sidesteps the need for segmentation. We show how we use these methods to create relightable models with a high degree of texture detail, reproducing the visually rich self-shadowing effects that would normally be difficult to capture using just simple consumer equipment. Copyright © 2012 by the Association for Computing Machinery, Inc.

History

School

  • Science

Department

  • Computer Science

Citation

MELENDEZ, F. ... et al., 2012. Transfer of albedo and local depth variation to photo-textures. IN: Proceedings of the 9th European Conference on Visual Media Production (CVMP'12), pp. 40 - 48

Publisher

© ACM

Version

AM (Accepted Manuscript)

Publication date

2012

Notes

This is a conference paper. The published version is available at: http://dx.doi.org/10.1145/2414688.2414694

ISBN

978-1-4503-1311-7

Language

en

Usage metrics

Keywords

Exports