What can we expect from navigating? Exploring navigation, wearables and data through critical design concepts
conference contributionposted on 2019-06-13, 12:38 authored by Matthew Lee-Smith, Tracy RossTracy Ross, Martin MaguireMartin Maguire, Fung Po TsoFung Po Tso, Jeremy Morley, Stephano Cavazzi
What is it to navigate or to be navigated? How, and through what, is information communicated to us? Do our interactions with space need to be limited to when we are moving through it? This paper describes a collection of design concepts generated as part of the initial stages of a research project that combines a critical design mindset and research through design process to explore these types of questions. The project seeks to problematise and diversify the discussion and understanding around pedestrian navigation, wearable technology, crowdsourcing and human data interaction. The goal is to develop one of the concepts using research through design as part of PhD research studies, leading to possible future applications.
The research is being conducted with the funding and support of the EPSRC Centre for Doctoral Training in Embedded Intelligence (under grant reference EP/L014998/1), Loughborough University and Ordnance Survey
- Computer Science
Published inDesigning Interactive Systems (DIS) 2019
CitationLEE-SMITH, M., 2019. What can we expect from navigating? Exploring navigation, wearables and data through critical design concepts. Presented at the Designing Interactive Systems (DIS) Conference 2019, San Diego, June 23-28, 2019. New York: ACM, pp. 237-244.
- AM (Accepted Manuscript)
Notes© ACM 2019. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Designing Interactive Systems (DIS) 2019, San Diego, June 23-28, 2019, https://doi.org/10.1145/3301019.3323889