Although sustainability is one of the drivers of change in the retail sector, employees still treat energy management
as a lower priority compared with other operational tasks. As digital technologies are flourishing, gamification is an emerging method of raising energy awareness, with most examples however targeting individuals, and therefore not supporting teamworking approaches to handling end user building energy demand. As such, combining behavioural incentivisation and technological development is a critical
socio-technical challenge within the retail environments. The development of a new cooperative role-playing game that harnesses the participatory character of game theory
to boost collegiality and encourage the energy-conscious behaviour of staff in a supermarket located in the UK, is described. By feeding the game with energy simulation
results, this can be regarded as a novel synergy between behavioural science and game theory within the field of building energy. Future research will focus on testing the
real-world potential of the game to engage retail staff in co-creating energy efficient stores.
Funding
Engineering and Physical Sciences Research Council (EPSRC).
History
School
Architecture, Building and Civil Engineering
Published in
Proceedings of Building Simulation 2019: 16th Conference of IBPSA
Pages
2371 - 2378
Citation
NIKOLAIDOU, E. ... et al, 2019. 'Inside the box': a cooperative game for co-creating energy efficient retail spaces. IN: Corrado, V. ... et al (eds). Proceedings of Building Simulation 2019: 16th Conference of IBPSA, Rome, Italy, 2nd-4th September 2019, pp.2371-2378.