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Designing for video resubmitted 20 June 2012 .pdf (422.04 kB)

Designing for video: investigating the contextual cues within viewing situations

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journal contribution
posted on 2017-01-25, 10:57 authored by Kevin Mercer, Andrew MayAndrew May, Val MitchellVal Mitchell
The viewing of video increasingly occurs in a wide range of public and private environments via a range of static and mobile devices. The proliferation of content on demand and the diversity of the viewing situations means that delivery systems can play a key role in introducing audiences to contextually relevant content of interest whilst maximising the viewing experience for individual viewers. However for video delivery systems to do this they need to take into account the diversity of the situations where video is consumed, and the differing viewing experiences that users desire to create within them. This requires an ability to identify different contextual viewing situations as perceived by users. This paper presents the results from a detailed, multi-method, user centred field study with 11 UK based users of video-based content. Following a review of the literature (to identify viewing situations of interest on which to focus), data collection was conducted comprising observation, diaries, interviews and self-captured video. Insights were gained into whether and how users choose to engage with content in different public and private spaces. The results identified and validated a set of contextual cues that characterise distinctive viewing situations. Four archetypical viewing situations were identified: ‘quality time’, ‘opportunistic planning’, ‘sharing space but not content’ and ‘opportunistic self- indulgence’. These can be differentiated in terms of key contextual factors: solitary/shared experiences, public/private spaces, and temporal characteristics. The presence of clear contextual cues provides the opportunity for video delivery systems to better tailor content and format to the viewing situation or additionally augment video services through social media in order to provide specific experiences sensitive to both temporal and physical contexts.

History

School

  • Design

Published in

Personal Ubiquitous Computing

Volume

18

Issue

3

Pages

723 - 735

Citation

MERCER, K., MAY, A. and MITCHELL, V., 2014. Designing for video: investigating the contextual cues within viewing situations. Personal and Ubiquitous Computing, 18 (3), pp.723-735

Publisher

© Springer-Verlag London

Version

  • AM (Accepted Manuscript)

Publisher statement

This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/

Acceptance date

2012-02-22

Publication date

2014

Notes

The final publication is available at Springer via http://dx.doi.org/10.1007/s00779-013-0702-y

ISSN

1617-4909

eISSN

1617-4917

Language

  • en

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    Loughborough Publications

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