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Developing social E-dentity: examination of an online 5R programme with an Esports team

journal contribution
posted on 2024-06-17, 10:53 authored by Braxton Baker-Bates, Philip Birch, Jamie BarkerJamie Barker, Sean Figgins

Research in traditional sport has demonstrated that development of a strong team 24 identity can have positive benefits for performance and wellbeing. However, to date, there is 25 limited research on team identity and whether it can be developed in esports. The aim of this 26 study, therefore, was to explore the effect of an online delivered 5R programme with one esports 27 team. The complimentary descriptive, visual, and statistical analyses provided some tentative 28 support for effects of the intervention on players’ social identification, collective efficacy, and 29 resilience. Additional qualitative social validation responses suggested the intervention effected 30 intrateam communication, improved players’ belonging, and increased commitment. These 31 initial exploratory findings provide initial support for the potential of 5R programmes. Future 32 research directions, strengths and limitations, and suggestions for practitioners are discussed.

History

School

  • Sport, Exercise and Health Sciences

Published in

Journal of Electronic Gaming and Esports

Publisher

Human Kinetics Ltd

Version

  • AM (Accepted Manuscript)

Rights holder

© 2024 Human Kinetics, Inc.

Acceptance date

2024-06-05

ISSN

2836-3523

Language

  • en

Depositor

Dr Jamie Barker. Deposit date: 6 June 2024

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