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Development of a virtual reality platform as a training tool using gaming software

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journal contribution
posted on 09.04.2018, 09:08 by Shahrol Mohamaddan, Ting S. Hong, Syed Tarmizi Syed Shazali, Keith CaseKeith Case
Virtual Reality (VR) is a well-known technology that is applied in many areas including education, medical, manufacturing etc. In the engineering field, VR is commonly used as a toolkit to train humans to perform complex tasks such as aircraft piloting, chemical handling etc. However, the practicality of using gaming software as a VR platform for training purposes needs to be investigated. In this paper, the DarkBASIC Professional (DBPro) gaming software was applied as a VR platform to train humans' adaptability towards new environments. The design of the structure of the VR platform using DBPro is described together with the main elements including 3D modeling, mapping, lighting and sound effects, and player's control. A comparison between the real world and the VR platform was evaluated. Ten selected subjects conveyed positive feedback on the realism of the VR platform through the survey. The results show that the time taken to complete a task was reduced up to 60% after the subjects performed the VR training in advance. It is hoped that the VR platform will support VR training with low development costs and an open source concept.

Funding

The authors would like to thank Universiti Malaysia Sarawak (UNIMAS) for providing facilities for this project.

History

School

  • Mechanical, Electrical and Manufacturing Engineering

Published in

Journal of Telecommunication, Electronic and Computer Engineering

Volume

9

Issue

3-10

Pages

53 - 57

Citation

MOHAMADDAN, S. ... et al, 2017. Development of a virtual reality platform as a training tool using gaming software. Journal of Telecommunication, Electronic and Computer Engineering, 9 (3-10), pp.53-57.

Publisher

Universiti Teknikal Malaysia Melaka (UTeM)

Version

VoR (Version of Record)

Publisher statement

This work is made available according to the conditions of the Creative Commons Attribution 3.0 Unported (CC BY 3.0) licence. Full details of this licence are available at: http://creativecommons.org/licenses/by/3.0/

Acceptance date

30/09/2016

Publication date

2017

Notes

This is an Open Access Article. It is published by Universiti Teknikal Malaysia Melaka (UTeM) under the Creative Commons Attribution 3.0 Unported Licence (CC BY). Full details of this licence are available at: http://creativecommons.org/licenses/by/3.0/

ISSN

2180-1843

eISSN

2289-8131

Language

en

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