Loughborough University
Browse
- No file added yet -

Different performance, full experience: a learning game applied throughout adulthood

Download (1.12 MB)
journal contribution
posted on 2020-12-03, 14:19 authored by Simon Greipl, Korbinian MoellerKorbinian Moeller, Kristian Kiili, Manuel Ninaus
Gaming may not primarily be associated with the elderly part of the population, but senior gamers represent a growing proportion. Evaluating the applicability of educational games across the lifespan is therefore crucial to better understand potential requirements in different domains and age groups. The current study applied a math learning game to participants from 19 to 79 years of age. We examined age-related differences along three domains: cognition, as measured by in-game performance, basic player experience with the game, and general player attitudes towards technology. Analyses of performance metrics related to speed clearly reflected an age-related decline, well in line with known effects from cognitive ageing. In contrast, error-metrics were associated with educational background. At the player experience level, however, we found no differences across the lifespan. All participants rated the game equally (positive). Furthermore, our results showed that attitudes towards technology only differed occasionally, for instance, senior participants seemed to be more technologically interested. Taken together, scoring systems as well as other in-game metrics based on performance, especially related to speed, should be adapted appropriately to player’s age. Finally, elderly players’ experience with the game and overall attitudes towards technology appeared comparable to other younger age groups.

History

School

  • Science

Department

  • Mathematics Education Centre

Published in

International Journal of Serious Games

Volume

7

Issue

3

Pages

61 - 80

Publisher

Serious Games Society

Version

  • VoR (Version of Record)

Rights holder

© The Authors

Publisher statement

This is an Open Access Article. It is published by the Serious Games Society under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Licence (CC BY-NC-ND 4.0). Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/

Publication date

2020-09-25

Copyright date

2020

ISSN

2384-8766

eISSN

2384-8766

Language

  • en

Depositor

Prof Korbinian Moeller. Deposit date: 2 December 2020

Usage metrics

    Loughborough Publications

    Categories

    No categories selected

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC