ACCEPTED+BLIND_Digital Touch Towards a Novel User-Experience Design Pedagogy.pdf (1.46 MB)
Digital touch: towards a novel user-experience design pedagogy
journal contributionposted on 2020-01-22, 16:18 authored by Val MitchellVal Mitchell, Garrath WilsonGarrath Wilson, Carey Jewitt, Kerstin Leder Mackley, Lili Golmohammadi, Douglas Atkinson, Sara Price
HCI and Industrial Design are both disciplines that are currently experiencing radical transformation in terms of their identity and scope. HCI has moved beyond its origins in human factors and cognitive psychology towards the proactive and generative design of experience. Industrial Design has similarly evolved from a concern with physical form and function-giving solutions to the holistic design considerations of the user’s experience. Given the complexity and scale of this shifting design landscape, the response of design education must shift in methods and learning and teaching objectives. This paper provides the Design and Technology Education community with a research case study of innovation within HCI education, here situated within the broader context of Industrial Design education. We present a novel pedagogy for designing digital touch communications, developed through an interdisciplinary collaboration of HCI, Industrial Design, and Social Science academics, and advanced through a coursework assignment for 64 undergraduate Industrial Design and Technology students undertaking a User-Experience Design module at the [AUTHOR] (UK). We discuss the role of low-fidelity experience prototyping of digital touch interactions beyond screens, and the limitations of such an approach when engaged with by novice designers with entrenched material science understanding. We conclude the paper with a call for new educational ‘tools’ to support and scaffold both the learning and teaching of design for digital touch experiences within a User-Experience Design context, and we offer our development of a Designing Digital Touch Toolkit as one such tool.
This project has received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme (grant agreement No. 681489).
Published inDesign and Technology Education: An International Journal
Pages59 - 79
PublisherThe Design and Technology Association
- AM (Accepted Manuscript)
Rights holder© The Design and Technology Association
Publisher statementThis paper was accepted for publication in the journal Design and Technology Education: An International Journal and the definitive published version is available at https://ojs.lboro.ac.uk/DATE/article/view/2679.