Purpose - To identify a business simulation appropriate for MEng Engineering
students. The selection was based on the following factors; exploring methods
for evaluating potential software and enhancing the learner experience.
Design/methodology/approach - An interdisciplinary project team was
formed to try and resolve the pedagogic, technical and business aspects that
would need to be addressed in order to implement such software within the
programme. Tools included a questionnaire to assess the potential enhancement
of employability skills and a usability questionnaire on ease of use. These were
supplemented with discourse on technical and pedagogic issues.
Findings - After the initial scoping study, our findings indicated that two
business simulation software packages had potential. These were ‘Marketplace -
Venture Strategy’ and ‘SimVenture’. Marketplace proved to be the most suitable
in terms of the pedagogic and technical requirements.
Research limitations / implications - We were not able to fully trial each
simulation over the recommended duration of play because of practical time
constraints and we did not have any student contribution to the process.
Findings will need to be verified with the piloting cohort of students. Further
pedagogic research could be carried out to evidence the enhancement to the
student learning experience.
Originality/value - This study is valuable because it purposefully uses an
interdisciplinary team comprising expertise in; teaching and learning, technology,
business and sector knowledge. This was vital in the decision making process.
Development of generic methods and tools to measure and evaluate software
suitability in relation to usability and employability skills.
History
School
University Academic and Administrative Support
Research Unit
engCETL
Citation
KING, M. and NEWMAN, R., 2009. Evaluating business simulation software: approach, tools and pedagogy. On the Horizon, 17 (4), pp. 368-377.