Loughborough University
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Exploring AI-integrated VR systems: A methodological approach to inclusive digital urban design

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journal contribution
posted on 2025-06-25, 09:58 authored by Ahmed Ehab AbdelsalamAhmed Ehab Abdelsalam, Ahmad AladawiAhmad Aladawi, Gary BurnettGary Burnett
The integration of artificial intelligence (AI) and virtual reality (VR) is reshaping urban design by offering advanced tools that foster experiential engagement, real-time collaboration, and inclusive design strategies. This study explores AI-enhanced VR platforms through the development and implementation of a digital model of Loughborough University across five environments: Twinmotion, Unreal Engine, Hubs, FrameVR, and ShapesXR. As a methodological and technical evaluation, the research assesses each platform based on four core dimensions: compatibility, design and VR features, collaboration and accessibility, and AI capabilities. The results highlight the comparative strengths and limitations of each system, providing insights into their suitability for various urban design contexts. By establishing a structured evaluation framework, this study contributes to the discourse on digital urbanism and offers practical guidance for selecting and optimizing VR tools in architectural workflows. It concludes by underscoring the potential of AI–VR integration in bridging digital and physical environments within future Metaverse applications.

History

School

  • Design and Creative Arts

Published in

Urban Science

Volume

9

Issue

6

Publisher

MDPI

Version

  • VoR (Version of Record)

Rights holder

© The Author(s)

Publisher statement

This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/

Acceptance date

2023-05-23

Publication date

2025-05-30

Copyright date

2025

eISSN

2413-8851

Language

  • en

Depositor

Dr Ehab Abdelsalam. Deposit date: 2 June 2025

Article number

196