In-store augmented reality design: fashion retail’s perspectives
Purpose: Fashion retail has faced immense changes in the rapid development of e-commerce, creating significant uncertainty about physical stores’ future. To improve the consumer shopping experience and increase sales revenue for fashion retailers, this paper investigates how Augmented Reality (AR) can be implemented within high-street fashion retail by exploring leading UK retailers’ reactions to pragmatic future scenarios.
Method: This study conducted qualitative research through 13 interviews - eight retail staff from high-street and high-end markets and five AR/UX designers regarding their insights into how AR can enhance consumer engagement at each market level.
Findings: The results showed that the fashion retail market is ill-prepared to use AR. AR could help high-street brands offer a seamless shopping experience for consumers by prioritising the functional purpose but exciting AR animation. This would offer consumers an efficient and enjoyable shopping experience. While implementing AR, high-end stores should tell stories through hedonic engagement, letting consumers efficiently engage with brand messages, since building an AR ecosystem is cheaper than creating the story flow physically.
Originality: The study devises sixteen retailer-supported guidelines for designing AR for Fashion Retail levels to guide innovators and retailers.
History
School
- Design and Creative Arts
- Loughborough Business School
Published in
International Journal of Retail & Distribution ManagementPublisher
Emerald PublishingVersion
- AM (Accepted Manuscript)
Rights holder
© Emerald Publishing LtdPublisher statement
This accepted manuscript is made available under the Creative Commons Attribution licence (CC BY) under the JISC UK green open access agreement.Acceptance date
2024-07-07Publication date
2024-07-30Copyright date
2024ISSN
0959-0552Publisher version
Language
- en