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Learning to design for both end-user and client companies: a pilot survey of practice in UK schools

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journal contribution
posted on 05.07.2006, 17:34 authored by Howard G. Denton
Designers have long had to grapple with designing products for both the end-users and the company which commissions the work. This paper reports on a survey, which aimed to examine how students are introduced to these concepts in schools via a questionnaire to new undergraduates of industrial design. The indications are that students are first introduced to the concept of designing for others at an average age of 13. Design for a company tends to be later, averaging age 15. The survey showed that teachers use a number of techniques to introduce these concepts. A comparative analysis is not possible within this research design. Those techniques that students felt were most effective at developing their understanding of design work in a commercial context are reported.

History

School

  • Design

Pages

95810 bytes

Citation

DENTON, H.G., 2003. Learning to design for both end-user and client companies: a pilot survey of practice in UK schools. Journal of Design and Technology Education, 8(1), pp 27-33

Publisher

© Trentham

Publication date

2003

Notes

This article was published in the journal, Journal of Design and Technology Education [© Trentham].

ISSN

1360-1431

Language

en