Media framing of far-right extremism and online radicalization in esport and gaming
Gaming adjacent platforms have created an expanding ecosystem of online gaming, esport, and social media actors sharing online space, content, communication tools, and users. Esport, in particular, has grown beyond all expectations and is now a global leader in sport fandom and spectatorship. At the same time, the online infiltration and influence of far-right extremism have resulted in increased challenges of online radicalization. Gaming and esport form a foundational part of youth digital culture today, and this has provided a fertile ground for far-right extremist groups to communicate and connect with users globally. This paper uses framing theory and qualitative document analysis to examine how media articles frame the relationship between far-right extremism and esport. The findings enhance our understanding of how narratives of far-right extremist influence in esport and gaming are framed in the media and how this coverage shapes contemporary societal discussion. This is important because as far-right extremism continues to be propagated and performed in esport and gaming spaces, how this is framed to public audiences can have a critical influence on esport and gamer identities, victimization or criminalization of online spaces, and future activities or approaches to counter radicalization within the online environment.
History
School
- Loughborough University, London
Published in
Humanities & Social Sciences CommunicationsVolume
11Publisher
Springer NatureVersion
- VoR (Version of Record)
Rights holder
© The Author(s)Publisher statement
This article is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, which permits any non-commercial use, sharing, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if you modified the licensed material. You do not have permission under this licence to share adapted material derived from this article or parts of it. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.Acceptance date
2024-08-30Publication date
2024-09-14Copyright date
2024eISSN
2662-9992Publisher version
Language
- en