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Putting the crowd to work in a knowledge-based factory

journal contribution
posted on 2016-09-30, 11:53 authored by Jonathan R. Corney, Carmen TorresCarmen Torres, Ananda P. Jagadeesan, Xiu T. Yan, William C. Regli, Hugo I. Medellin Castillo
Although researchers have developed numerous computational approaches to reasoning and knowledge representation, their implementations are always limited to specific applications (e.g. assembly planning, fault diagnosis or production scheduling) for which bespoke knowledge bases or algorithms have been created. However, "cloud computing" has made irrelevant both the physical location and internal processes used by machine intelligence. In other words, the Internet encourages functional processes to be treated as 'black boxes' with which users need only be concerned with posing the right question and interpreting the response. The system asking the questions does not need to know how answers are generated, only that they are available in an appropriate time frame. This paper proposes that Crowdsourcing could provide on-line, 'black-box', reasoning capabilities that could far exceed the capabilities of current AI technologies (i.e. genetic algorithms, neural-nets, case-based reasoning) in terms of flexibility and scope. This paper describes how Crowdsourcing has been deployed in three different reasoning scenarios to carry out industrial tasks that involve significant amounts of tacit (e.g. unformalised) knowledge. The first study reports the application of Crowdsourcing to identify canonical view of 3D CAD models. The qualitative results suggest that the anonymous, Internet, workforce have a good comprehension of 3D geometry. Having established this basic competence the second experiment assesses the Crowd's ability to judge the similarity of 3D components. Comparison of the results with published benchmarks shows a high degree of correspondence. Lastly the performance of the Internet labourers is quantified in a 2D nesting task, where their performance is found to be superior to reported computational algorithms. In all these cases results were returned within a couple of hours and the paper concludes that there is potential for broad application of Crowdsourcing to geometric problem solving in CAD/CAM.

History

School

  • Mechanical, Electrical and Manufacturing Engineering

Published in

Advanced Engineering Informatics

Volume

24

Issue

3

Pages

243 - 250

Citation

CORNEY, J. ... et al., 2010. Putting the crowd to work in a knowledge-based factory. Advanced Engineering Informatics, 24 (3), pp.243-250.

Publisher

© Elsevier

Version

  • VoR (Version of Record)

Publisher statement

This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/

Publication date

2010

Notes

Closed access.

ISSN

1474-0346

Language

  • en

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