One of the enduring problems of researching and designing digital technologies for the home is that both media technologies and uses tend to be dispersed spatially and temporally throughout the environment and routines of home. This raises a number of methodologically challenging issues: how digital media technologies are situated amongst other technologies; how materialities and textures shape the experience of home; the ways in which practices of media use are entangled with the other activities and practices that are part of the routines of home; and how digital media content and communications create part of a wider ecology of communication and interaction in home environments. In this article, we outline a methodological and practical response to these questions and describe its application through the development of tailored interdisciplinary research methods.
Funding
The interdisciplinary LEEDR project, based at Loughborough
University, is jointly funded by the UK Research Councils’
Digital Economy and Energy programmes [grant number
EP/I000267/1].
History
School
Design and Creative Arts
Department
Design
Published in
Interacting with Computers
Volume
27
Issue
1
Pages
3-12
Citation
MITCHELL, V. ... et al, 2015. Situating digital interventions: mixed methods for HCI research in the home. Interacting with Computers, 27(1), pp. 3-12.
This work is made available according to the conditions of the Creative Commons Attribution 4.0 International (CC BY 4.0) licence. Full details of this licence are available at: http://creativecommons.org/licenses/ by/4.0/
Acceptance date
2014-08-07
Publication date
2014-10-09
Copyright date
2015
Notes
This is an Open Access Article. It is published by Oxford University Press on behalf of The British Computer Society under the Creative Commons Attribution 4.0 Unported Licence (CC BY). Full details of this licence are available at: http://creativecommons.org/licenses/by/4.0/