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Download fileTechnology adoption factors in the digitization of popular culture: Analyzing the online gambling market
journal contribution
posted on 2019-08-12, 13:49 authored by Stephanie Scott, Paul Hughes, Ian HodgkinsonIan Hodgkinson, Sascha KrausThis study explores the psychological factors that influence market diffusion of popular culture digital services. Digital service websites have been diffusing through global markets with relative ease, but the factors influencing this are not well understood. The transition from the brick and mortar services to a digital outlet represents a form of market disruption but the way that this impacts the consumer experience and the way firms engage in innovation are not fully understood, nor are the various cognitive factors driving the adoption rates. There is a need to understand cognitions that influence intent to engage, as well as the perceptions of the social environment in which the service offering occurs. Therefore, we offer an examination of different social contexts (US and UK) to explore the impact of certain attitudes and norms toward online gambling consumption. The results of study demonstrate how variations between online and offline environments impact consumer adoption and market diffusion. Additionally, the results further support the need for more studies to focus on the soft factors that influence their innovation capabilities.
History
School
- Business and Economics
Department
- Business
Published in
Technological Forecasting and Social ChangeVolume
148Publisher
ElsevierVersion
- AM (Accepted Manuscript)
Rights holder
© Elsevier Inc.Publisher statement
This paper was accepted for publication in the journal Technological Forecasting and Social Change and the definitive published version is available at https://doi.org/10.1016/j.techfore.2019.119717.Acceptance date
2019-08-12Publication date
2019-08-28Copyright date
2019ISSN
0040-1625Publisher version
Language
- en