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The effect of video games, exergames and board games on executive functions in kindergarten and 2nd grade: an explorative longitudinal study

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posted on 2024-03-27, 10:58 authored by Venera Gashaj, Laura C Dapp, Dragan Trninic, Claudia M Roebers

We examined the relation between different kinds of play behavior (video games, exergames, board games) in kindergarten (T1) and components of executive function (EF; inhibition, switching, verbal and visuospatial updating) in kindergarten and second grade (T1 and T2). Ninety-seven children participated in this longitudinal study. Parents were asked to complete a questionnaire regarding children's play behavior, reporting frequency, duration, and game type. The results indicate that play behavior is associated with EF development in children; however, only exergames, electronic puzzle games, and board games predicted EF at T2. Additionally, the time spent on electronic games was negatively related to visuospatial updating at T1 but did not predict EF at T2. The results support further investigation of a potential link between board game and exergame play behavior and EF development.

Funding

Jacobs Foundation Zürich

Center for Cognition, Learning, and Memory at the University of Bern

History

School

  • Science

Department

  • Mathematics Education Centre

Published in

Trends in Neuroscience and Education

Volume

25

Publisher

Elsevier BV

Version

  • VoR (Version of Record)

Rights holder

© The Author(s)

Publisher statement

This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).

Acceptance date

2021-09-24

Publication date

2021-09-25

Copyright date

2021

ISSN

2452-0837

eISSN

2211-9493

Language

  • en

Depositor

Dr Venera Gashaj. Deposit date: 25 March 2024

Article number

100162

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