The effect of video games, exergames and board games on executive functions in kindergarten and 2nd grade: an explorative longitudinal study
We examined the relation between different kinds of play behavior (video games, exergames, board games) in kindergarten (T1) and components of executive function (EF; inhibition, switching, verbal and visuospatial updating) in kindergarten and second grade (T1 and T2). Ninety-seven children participated in this longitudinal study. Parents were asked to complete a questionnaire regarding children's play behavior, reporting frequency, duration, and game type. The results indicate that play behavior is associated with EF development in children; however, only exergames, electronic puzzle games, and board games predicted EF at T2. Additionally, the time spent on electronic games was negatively related to visuospatial updating at T1 but did not predict EF at T2. The results support further investigation of a potential link between board game and exergame play behavior and EF development.
Funding
Jacobs Foundation Zürich
Center for Cognition, Learning, and Memory at the University of Bern
History
School
- Science
Department
- Mathematics Education Centre
Published in
Trends in Neuroscience and EducationVolume
25Publisher
Elsevier BVVersion
- VoR (Version of Record)
Rights holder
© The Author(s)Publisher statement
This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).Acceptance date
2021-09-24Publication date
2021-09-25Copyright date
2021ISSN
2452-0837eISSN
2211-9493Publisher version
Language
- en