Few studies related open design to the clothing sector, but none explored how users would experience it. The study reported here aimed to investigate how people with some or without prior sewing knowledge - advanced and amateur users – experience an open design-clothing product. Following four fashion design heuristics, a garment was created and distributed as DIY kits among advanced and amateur users. Data were collected in two stages: assembly and personalization. The results indicate that although skills play a significant role during assembly, other factors, like cross-generational differences and personal taste, influence how users experience an open design product. Furthermore, the study shows that given the necessary support, the open design can be used by a heterogeneous public, amplifying the participation of users with little or without prior sewing skills in clothing co-creation.
Funding
National Council for Scientific and Technological Development (CNPq) under Grant 304619/2018-3
History
School
Design and Creative Arts
Department
Design
Published in
Convergences - Journal of Research and Arts Education
This is an Open Access Article. It is published by Instituto Politecnico de Castelo Branco under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Licence (CC BY-NC-SA). Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-sa/4.0/