This paper reflects on the use of a smartphone application (‘app’) in qualitative research following the experience of the FREE (Football Research in an Enlarged Europe) project, which investigated the lives of football fans in the UK. To meet this aim, a participant-focused audio-visual methodology was designed, featuring the use of an app to collect data. Fans were asked to take photographs and keep diaries to show the role football plays in their lives. The smartphone app was developed to allow fans to use their own mobile phones, capturing qualitative data in ‘real time’. The paper reflects on our experience of using the smartphone app in this qualitative research, analysing the advantages, disadvantages and the main risks that researchers will need to take into account when using smartphone apps in their future qualitative research projects. We encourage others to build on and advance this under-researched but potentially valuable tool.
Funding
This research presented in this article was supported by the European Commission’s 7th European Framework Programme for Research (FP7) [grant agreement 290805].
History
School
Sport, Exercise and Health Sciences
Published in
Qualitative Research
Citation
GARCIA, B., WELFORD, J. and SMITH, B.M., 2016. Using a smartphone ‘app’ in qualitative research: the good, the bad and the ugly. Qualitative Research, 16(5) pp. 508–525.
Publisher
SAGE Publications
Version
AM (Accepted Manuscript)
Publisher statement
This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/
Publication date
2016
Notes
This paper was accepted for publication in the journal Qualitative Research and the definitive published version is available at http://dx.doi.org/10.1177/1468794115593335