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Using hands-on project with Lego Mindstorms in a graduate course

journal contribution
posted on 12.06.2015, 15:06 by Seungkeun Kim, Hd Oh, Jiyoung Choi, Antonios Tsourdos
The aim of this paper is to propose an educational hands-on project using inexpensive subsystems for learning guidance and control. A Lego Mindstorms NXT, a low-cost web camera, and tractable tools are used for searching for and mapping of an obstacle in an indoor environment. In order to provide the Lego robot with navigation information indoors, visual tracking is implemented by using color marker detection and an extended Kalman filter. Furthermore, spiral-like search, command-to-line-of-sight guidance, and motor control are applied to sensing and mapping of an unknown obstacle. The experimental results from a short-term group project verify that the proposed hands-on work is an efficient educational tool for learning vision processing and estimation as well as guidance and control with a low-level burden of time and cost.

Funding

This work was supported by research fund of Chungnam National University.

History

School

  • Aeronautical, Automotive, Chemical and Materials Engineering

Department

  • Aeronautical and Automotive Engineering

Published in

International Journal of Engineering Education

Volume

30

Issue

2

Pages

458 - 470 (13)

Citation

KIM, S. ... et al, 2014. Using hands-on project with Lego Mindstorms in a graduate course. International Journal of Engineering Education, 30 (2), pp. 458 - 470.

Publisher

© Tempus Publications

Version

AM (Accepted Manuscript)

Publisher statement

This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/

Publication date

2014

Notes

This article is closed access.

ISSN

0949-149X

Publisher version

Language

en

Exports