posted on 2020-11-27, 16:54authored byMira El Kamali, Leonardo Angelini, Maurizio Caon, Francesco Carrino, Christina Röcke, Sabrina Guye, Giovanna Rizzo, Alfonso Mastropietro, Martin SykoraMartin Sykora, Suzanne ElayanSuzanne Elayan, Isabelle Kniestedt, Canan Ziylan, Emanuele Lettieri, Omar Abou Khaled, Elena Mugellini
Virtual Coaches, also known as e-coaches, are a disruptive technology in healthcare. Indeed, among other usages, they might provide cost-effective solutions for increasing human wellbeing in different domains, such as physical, nutritional, cognitive, social, and emotional. This paper presents a systematic review of virtual coaches specifically aimed at improving or maintaining older adults' health in the aforementioned domains. Such digital systems assume various forms, from classic apps, to more advanced conversational agents or robots. Fifty-six articles describing a virtual coach for older adults and aimed at improving their wellbeing were identified and further analyzed. In particular, we presented how previous studies defined their virtual coaches, which behavioral change models and techniques they adopted and the overall system architecture, in terms of monitoring solutions, processing methods and modalities for intervention delivery. Our results show that few thorough evaluations of e-coaching systems have been conducted, especially regarding multi-domain coaching approaches. Through our analysis, we identified the wellbeing domains that should be addressed in future studies as well as the most promising behavior change models and techniques and coaching interfaces. Previous work illustrates that older adults often appreciate conversational agents and robots. However, the lack of a multidomain intervention approach in the current literature motivates us to seek to define future solutions.
Funding
European Commission under the Horizon 2020 Programme, SC1-PM-15-2017–Personalized Medicine Topic, under Grant 769643
This is an Open Access Article. It is published by IEEE under the Creative Commons Attribution 4.0 International Licence (CC BY 4.0). Full details of this licence are available at: https://creativecommons.org/licenses/by/4.0/