posted on 2007-06-11, 13:28authored byJohn R. Dakers
Creativity is acknowledged to be an essential
feature of design and technology (D&T). However,
the current literature which explores aspects of
creativity in D&T tends to portray the creative
process as residing more in the design or problemsolving
arena, as distinct from the action of
manufacturing or making an end product. (Atkinson.
2002, Barlex. 2003, Davies T. 2002b, Davies L.
2002a, LTS. 2001, Rutland. 2002).
This paper will set out to explore whether aspects of
creativity are actually present within the
manufacturing or making domain. It will investigate
whether the creative process is an action which can
only occur in the process of manufacture or making,
or if the creative process can be implicitly embedded
within the actual finished product itself.
The paper will argue that there are two distinct
forms of activity involved in the process of
manufacture, which I will term ‘artistic craftsmanship’
and ‘technical craftsmanship’. The first type, it will be
argued, involves a creative process whereas the
second involves a skill process.
By exploring the distinction between ‘artistic
craftsmanship’ and ‘technical craftsmanship’,
moreover, the paper will explore whether creative
endeavour can be recognised as an implicit value
inherent within some end physical form. For
example, does Michelangelo’s ‘David’, as an actual
physical object, exhibit some inherent quality that in
itself, demonstrates some form of creativity. Would a
copy be considered creative?
The paper will finish by considering the implications
for the assessment of an end product. If ‘artistic
craftsmanship’ is not inherent and embedded in the
end product, the assessment of the finished product
alone can take account of only ‘technical
craftsmanship’ displayed in the quality of the
product. Creative aspects, it will be argued, are not
displayed in the product alone, and cannot,
therefore, be assessed in the product alone.