Is the steady hand game an appropriate project for this decade? An analysis of the factors why teacher trainees in an ITT partnership are not moving projects forward
posted on 2007-06-05, 14:47authored byNigel Zanker
This paper considers the issues facing trainers,
trainees and schools in an initial teacher training
(ITT) partnership in the use of new materials and
emerging technologies in design and technology
projects. It considers problems with the
frameworks offered by the Teacher Training
Agency (TTA) and the Design and Technology
Association (DATA) in meeting subject knowledge
requirements with respect to schools’ design and
technology provision in the 11 to 18 age range.
Data are used from a survey of an ITT partnership
and from Ofsted HMI Design and Technology
summaries to explore the extent of problems with
existing curriculum provision in Design and
Technology. The validity of traditional projects,
such as the ‘steady hand game’ and wooden storage
boxes are questioned. What is their merit in
engaging and exciting pupils who are surrounded by
everyday products, using new materials and
technologies, which could be explored as design and
make opportunities at school?
The paper discusses how schools involved with
teacher training could make more effective use of
trainees’ recent subject knowledge and
experiences, for example from their degree studies
or industrial experience. It concludes with
suggestions as to how trainees, during school
placements, should be moving existing projects
forward and developing projects that make use of
new and emerging technologies