In 2002 the DfEE and DATA Strategy Group for
design & technology recommended that research
be undertaken to examine the extent to which -
and the ways in which – innovation and team-work
might be more fully recognised and rewarded in
assessment processes, particularly within GCSE.
As a result of this, in January 2003 the
Department for Education and Skills (DfES) and
the Qualifications and Curriculum Authority (QCA)
asked the Technology Education Research Unit
(TERU) at Goldsmiths College to undertake a
research and development project, ‘Assessing
Design Innovation’, to develop a system of
assessment that would measure and reward design
innovators. This paper focuses on the ‘live’
classroom activity carried out as phase 2 of the
project, designed to examine the activity and the
pedagogy in use with teachers that enabled them
to promote innovative performance in their
students. It presents a case study of one such
project that:
• outlines the factors influencing the phase 2
project structure and content;
• explores and the impact of handling and
modelling collections on having and growing
ideas;
• traces the emergence of a ‘photo’ storyline and
its impact on learners and assessors;
• examines how the findings of the project
influence phase 3 of the Assessing Design
Innovation project, the construction of
assessment activities that would explicitly
promote evidence of the process of design
innovation.