Several sources, such as the Office for Standards in
Education (OfSTED) reports and Data News, record the
continuing success of post-16 design and technology
(D&T). However, there has been a recent debate within
the profession about creativity within D&T and how it
can be assessed. This apparent success and its links to
the creativity debate prompted this research.
Analysis of an AS/A2 specification using Gagne's
categories of capability indicates a comprehensive
learning experience for students. Gagne (1985) defines
five categories for capability, he refers to these
collectively as Varieties of capability. Initially this paper
explores how these can be applied to the post-16 D&T
learning experience.
To gain further insight into post-16 D&T three survey
research methods outlined by Wiersma (2000), were
used. The first concerned collecting data from teachers
by a rapid response questionnaire titled 'Less than a
minute of your time'. The second was through semistructured
interviews of students who had recently
completed their D&T A' level course. Thirdly triangulation
was introduced by the researcher working with a group
of AS level students engaged in project work.
The findings indicate that assessment criteria in
examination specifications could be limiting learning
opportunities particularly where subject knowledge is
applied within project work. There is variation in
teachers' views of present assessment criteria, many
indicating that they would like to apply assessment
criteria which reflect the more creative aspects of D&T.